Monday, May 08, 2006

FPS GAME MAKERS ARE ASLEEP:

re: Sony Playstation 3 Keynote Speech @ E3.

So, there it is, onscreen, the most delicious carnage-ridden PS3 game you've ever seen. I'm talking, of course about RESISTANCE the fall of man. I'm looking at this totally immersive apocalyptic wargame and I'm thinking, well, where's the fucking first-person skeletal model?

Even in 2007, players are gonna be asked to control a firstperson game as if it were Doom. There's no interaction with the world via a living breathing first-person character. It's just a dead set of hands onscreen holding a gun/guns. Don't they know? Haven't they done the simplest of tests? Put a fucking camera in the head of a decent first-person AI character and just feel the immersive illusion intensify 3 MILLION PERCENT. Just looking around ... the way a human head moves, that tension at the extreme of the neck rotation, and the shift of weight when the body starts to turn, the acceleration of movement - all missing with the standard first-person DOOM method. Oh, dear.

I did this simple skeletal test back in 2003 for a (unnamed) demo. It felt so much more 2007! I sometimes can't believe the laziness of next-gen games developers.

2 comments:

Chad Goulding said...

nice vid. Hey Mike, didn't Dave Hunt come up with an idea for an almost identical free running game back in our Empire days?

Mike Philbin said...

I love, always have loved, the clean lines of this game. But the general feeling the entity gives me (especially as she doesn't have a reflection) is the skeletal aspect is a bit 'tagged on for effect' more than a structurally functional thing under the camera.

Dave Woo?