Everspace, where Star Citizen nearly went...

Everspace, from Rockfish Games in Hamburg, uses Unreal 4 engine to demonstrate nice ship rendering, thrusting space dog-fighting, spectacular explosions and missiles that work... from what I've seen of Star Citizen's early spec, this is where it was meant to have gone. A simple, in space, repair existence that allows for powerups and pickups and stunning fleet battles. Looks like Star Citizen was at least 'inspired' by the visual/audio competition and style Everspace offers. HUD-interface is better than SC's too.

In EVERSPACE we take a more action-focused approach to the core gameplay of a space shooter and combine it with a modern, rogue-like game loop taking you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. ROCKFISH

What's your personal opinion?


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