STAR CITIZEN - HALF A BILLION DOLLARS - TEN YEARS AND COUNTING
fingertips caressing composite ...truth be told, "He has form." Chris Roberts, that is. He's made a few well-respected games in his time. But he has time-management issues. Sure, he's a stickler for detail, like the badges on uniforms or the embossed detail on his ship skins but... he gets distracted. By other stuff. So, can he do it? Can he get this hulking behemoth he's created out the door without a Controlling Interest Rebellion? The answer is NO... nobody can, because (even after ten years and half a billion dollars spent) the dev-team or Chris himself haven't homed in on what the game actually is. Is it a mainstream game or a niche game? Is it a kids game or an adult game? Is it a first-person game or a third-person game Is it even a serious space sim or more of a pew-pew arcade experience? a few key missing features There are well over one-hundred ships in the game, many opportunities to buy/grind stuff and plenty of keybindings to muck about with