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Showing posts from July, 2018

Star Citizen - identity crisis - still doesn't know what it is...

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six years down the line, and (while No Man's Sky is suddenly looking full-bodied and finished and proper) Star Citizen from CIG with ten times the number of devs in L.A., Texas, Frankfurt and Wilmslow is languishing in FIH or first-iteration hell.

FIH means all its current gaming features implemented to first-functionality level. Nothing seems to have been thought out further than this initial two-week sprint-task solution. No integration of systems. No grand overscheme to dictate variety and flavour of gaming experience. No unity of galactic vision or play style.


Six years down the toilet, not only is Star Citizen lacking a REAL DESIGN PROTOTYPE for interplanetary travel and trading (they're just hoping it all works when they plug it in) there's a more serious issue of IDENTITY CRISIS. Six years down the design and production path, Star Citizen is struggling with fundamental design choices that should have, could have, been made years ago. And it has to start making them…

film trailer BLOOD MACHINES please don't be shit

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Blood Machines is the sequel to a music video for a song by Carpenter Brut made (in homage to the eighties) by the French garage-film-makers Seth Ickerman.

Currently, they have doubled requested pledges on the Blood Machines Kick Starter Page, and soon let's hope we are able to see all this crazy shit in one long delicious nostalgic film project.

Can't wait!


Hecate - rocking hell - from sunny Finland

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Hecate aka Rachael Kozak, has just been interviewed on SCORE -- click that.

A couple of years ago, Hecate and my writing persona Hertzan Chimera nearly wrote a novel together. It was going to be called VENOMIST Rachael reminds me, and would have been as vicious as fuck. Time evaporated. Space folded. The parent branch parted into its child branches. Life went on...

Electric Universe - positions of the invading planets - simulation of arrival

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this is an Electric Universe enigma that needs answering, "Based on where the planets are right now, their orbits, orientations, distances from sun and local spins, where did the proto-Saturn cluster come from?" and by this I mean:

the pre-Earth-arrival star we now call the sun had Jupiter orbiting it and Mercury Uranus Neptune ... and maybe some other planets we no longer see due to the 'new arrivals' knocking them for six, either as an electrical exchange of plasma or as a simple collision of heavenly bodies scenario.

Is someone out there clever enough to write an Archaic Solar System-penetration model based on the current members and their properties using, say, standard Electric Charge Exchange Formulae? I'd like to know a) which angle did the Earth-trailing proto-Saturn as-brown-dwarf come in from and potentially which part of our galaxy b) what happened to the planets of host and incoming star based on where the survivors are today and c) WHEN.

This last q…

No Man's SKy - NEXT coming next week - Star Citizen R.I.P.

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I've wasted the last year or so trying to get myself online-involved LOL in the improvement and enhancement of the forthcoming-for-six-years record-setting crowd-funded-to-the-tune-of $190,000,000 five-studios 500-employees dull-dry pay-to-win game-dirge i.e. Star Citizen.... to no avail.

Meanwhile, NEXT...  watch this, coming next week. No Man's Sky was also a crowd-funded project coming out of Guildford, Surrey. Tiny team. Procedural joy. Rampant psychedelia toned down by a decent lighting model. Graphical enhancements galore. PVP-police i.e. friendly sentinels. Third-person multi-species customisable-characters w/ backpack interface(!) and stowable jetpacks(!) Races. Bases. Clouds. Weather. Planets. Fleets. I mean, NMS is suddenly looking PFA or Pretty-Frickin-Awesome.

Roll on NEXT week....





Oh, and this just LEAKED, Next gameplay... I'm sorry, multi-alien species, lush base building, incoming storms, proper excavationary mining, all-a that new goodness, NMS_2018 is look…

flying car - finally a decent contender - Black Fly

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I like EVERYTHING about this radical 'flying car design' -- now go buy your twenty licenses of military-airspace flight-permissions and all'a that corporate-ownership shit....

Electric Universe - get it right - time over function

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worth mentioning.

Star Citizen - friend or foe - vote of no confidence

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Star Citizen still has NO IDEA WHAT IT IS after six years of game development.

Why?

Chris Roberts has all this stuff in his head and vaguely describes this stuff as 'the best damn space sim ever' and it can never get there. There is no game, yet, there's just a story episode (Squadron 42) and a 'verse episode (Star Citizen) that might or might not be story-based. It's certainly supposed to be first-person when the current pre-alpha is allowing the player to play in third person. There's not even a traditional BETA-LIST of content the producer and the game publisher have agreed to start culling, assuming an agreed publication date for the game. There is no beta-list of content, yet, for either of these products. There is no publisher for either of these products. Nor any agreed publication date for either of these products.

Star Citizen is rogue with a Capital-R. Or a capital-C if you're following CIG's economic 'selling dirt to the backers' bus…

Trailer - Cage - Mandy

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it's been a while since I intentionally went out of my way to watch a Nicholas Cage film (might have been NEXT, the nearly-decent Philip K Dick adaptation) but I think I'm'a gonn' get ma Caaaaaaage on fer this'un.

MANDY, I mean what-the-unholy redlit essence of sulphur, dear baphomet-sophia!